You Should Know: Table Tennis

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Getting good in doing something doesn’t just fall on you knowing the practical aspect which is key for many sports, but you need to understand some theory like understanding terms that are related to that sport. This not only gives you that feeling of a professional Wildlife Removal Houston, but also helps you in knowing the rules of the sport. As well as knowing your Table and Paddle, you should know these.

Anti-topspin – a rubber kind that deactivates speed and twist, returning a”dead” ball

Backhand – a stroke completed right in front of the body, with the racket turned so that the back of the hand faces the opponent

Backspin – a Kind of spin where, if struck by a normal racket position, the ball would not make it on the net

Block – a defensive shot done mostly against loops and smashes, where the racket is in a closed position to keep the ball on the table

Chop – a defensive shot which carries a tremendous amount of backspin

Dead ball – a ball returned with no spin. Very difficult to execute, read, and return

Doubles – a structure in table tennis where two people play on every side and must alternate turns at striking the ball

Push – an offensive shot used mostly as a setup or in rallies, where the racket is in a normal position and the ball is struck at a moderate pace

Drop shot – a surprise shot where the ball is placed precisely near the Web

Expedite rule – following a time limit (10 minutes) has expired during a single game, the receiver automatically wins the stage if he/she returns the ball 13 times in a row. This forces the server to modify his rallying tactics.

Forehand – a stroke completed to the right-front (for right-handers) of the body, with the racket in a normal position (palm of hand facing opponent)

Permit – a stoppage of play as a result of a serve hitting the net or interference from outside the playing court

Lob – a defensive shot used against high-speed balls, where the ball (usually with unpredictable spin) is returned very high in the atmosphere, causing difficulty in timing and procedure

Long pips – a rubber type whose surface consists of fairly long pimples.

Loop – an offensive shot that carries a tremendous amount of topspin

Match – a contest format with the winner winning two of three or three of five games

Medium-long – a serve whose next bounce, given the chance, would bounce near the very end or simply off the table. Difficult because the opponent Can’t execute a good attacking stroke

Pen hold – a grip in which the racket is held just as it seems, with the racket handle held straight up and down

Pips-in – a rubber kind whose surface is smooth yet gripping. Produces much spin and in many cases better speed. Also known as inverted rubber

Pips-out – a rubber kind whose surface consists of several tiny pimples. Produces much control and speed, but little spin

Push – a defensive shot utilized to successfully reunite backspin shots, where the racket is open to lift the backspin over the net

Receive – return of service, usually done tactically to install an assault

Seemiller – Name of 5 time US champion Dan Seemiller. Also the title of a table tennis traction

Serve – the launch of a stage where one player strikes the ball after tossing it. Usually used tactically to set up a strong attack

Set – one game to 21 points in a match

Shakehands – a clasp where the racket is held exactly as it sounds but with the centre, ring, and pinky fingers wrapped around the handle

Short – a serve that, given the opportunity, would bounce at least twice on the table. Difficult because the opponent Can’t execute a great attacking stroke

Sidespin – a type of spin where, if struck by a normal racket position, the ball would travel either to the right or left without landing on the table

Skunk – an informal rule in table tennis that states that a player wins a match in a score of 7-0 or 11-1

Smash – an offensive, high-speed shot used against large balls, where the racket is in a normal position to create the most speed possible. Also called a kill

Topspin – a kind of spin where, if struck by a normal racket position, the ball will travel over the opposite side of the table without hitting the surface.

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