Getting good in doing something doesn’t just fall on you knowing the practical aspect which is key for many sports, but you need to understand some theory like understanding terms that are related to that sport. This not only gives you that feeling of a professional Wildlife Removal Houston, but also helps you in knowing the rules of the sport. As well as knowing your Table and Paddle, you should know these.
Anti-topspin – a rubber kind that deactivates speed and twist, returning a”dead” ball
Backhand – a stroke completed right in front of the body, with the racket turned so that the back of the hand faces the opponent
Backspin – a Kind of spin where, if struck by a normal racket position, the ball would not make it on the net
Block – a defensive shot done mostly against loops and smashes, where the racket is in a closed position to keep the ball on the table
Chop – a defensive shot which carries a tremendous amount of backspin
Dead ball – a ball returned with no spin. Very difficult to execute, read, and return
Doubles – a structure in table tennis where two people play on every side and must alternate turns at striking the ball
Push – an offensive shot used mostly as a setup or in rallies, where the racket is in a normal position and the ball is struck at a moderate pace
Drop shot – a surprise shot where the ball is placed precisely near the Web
Expedite rule – following a time limit (10 minutes) has expired during a single game, the receiver automatically wins the stage if he/she returns the ball 13 times in a row. This forces the server to modify his rallying tactics.
Forehand – a stroke completed to the right-front (for right-handers) of the body, with the racket in a normal position (palm of hand facing opponent)
Permit – a stoppage of play as a result of a serve hitting the net or interference from outside the playing court
Lob – a defensive shot used against high-speed balls, where the ball (usually with unpredictable spin) is returned very high in the atmosphere, causing difficulty in timing and procedure
Long pips – a rubber type whose surface consists of fairly long pimples.
Loop – an offensive shot that carries a tremendous amount of topspin
Match – a contest format with the winner winning two of three or three of five games
Medium-long – a serve whose next bounce, given the chance, would bounce near the very end or simply off the table. Difficult because the opponent Can’t execute a good attacking stroke
Pen hold – a grip in which the racket is held just as it seems, with the racket handle held straight up and down
Pips-in – a rubber kind whose surface is smooth yet gripping. Produces much spin and in many cases better speed. Also known as inverted rubber
Pips-out – a rubber kind whose surface consists of several tiny pimples. Produces much control and speed, but little spin
Push – a defensive shot utilized to successfully reunite backspin shots, where the racket is open to lift the backspin over the net
Receive – return of service, usually done tactically to install an assault
Seemiller – Name of 5 time US champion Dan Seemiller. Also the title of a table tennis traction
Serve – the launch of a stage where one player strikes the ball after tossing it. Usually used tactically to set up a strong attack
Set – one game to 21 points in a match
Shakehands – a clasp where the racket is held exactly as it sounds but with the centre, ring, and pinky fingers wrapped around the handle
Short – a serve that, given the opportunity, would bounce at least twice on the table. Difficult because the opponent Can’t execute a great attacking stroke
Sidespin – a type of spin where, if struck by a normal racket position, the ball would travel either to the right or left without landing on the table
Skunk – an informal rule in table tennis that states that a player wins a match in a score of 7-0 or 11-1
Smash – an offensive, high-speed shot used against large balls, where the racket is in a normal position to create the most speed possible. Also called a kill
Topspin – a kind of spin where, if struck by a normal racket position, the ball will travel over the opposite side of the table without hitting the surface.